In this article, we will cover how to create custom Hatch Patterns for use with PlanSwift.

This tutorial will be using Photoshop as the image editor. You can use other programs such as GIMP or MSPaint as well


Items Needed

Image Editing Software such as GIMP or Photoshop.

Process


1. Open your image editing software and create a new file.


2. Name the file "Cross Hatch"


3. Set the file width and height to 25px by 25px


4. Press "OK"


5. Zoom in on your drawing a bit (CTRL +)


6. We are going to want to make this graphic seamless: meaning when you align two of these images next to each other all of their edges match.


7. Create a "New Layer" (CTRL+SHIFT+N)


8. Turn on the "Ruler" (CTRL+R)


9. Drag two guides one horizontal, and one vertical, out of the center of the drawing


10. Select the line tool and set your color to black


11. Select: Fill Line, Weight: 3px, Mode: Normal, Opacity 100, Anti-alias: Off


12. Starting from the Center Point on the Drawing


13. File --> Save As


Configuring PlanSwift

 

1. Open PlanSwift if not already open


2. Click on Settings -> Interfaces


3. Check "Show Types in Templates Screen".


4. Click on the Templates Tab then click the “Types” sub tab.


5. Create a New Folder and name it “My Custom Textures”


6. Click on the “My Custom Textures” folder then click on the arrow below the “New Item” button in the ribbon.


7. Name the New Item “Cross Hatch”, then click on the advance button.


8. In the “Advanced Properties”, create a “New Property”, and name it “Texture”; set its type to “Image”, and press OK.


9. Click the ellipse at the end of the texture property, and browse to the Cross Hatch image you created earlier.


10. Create another new property named “Texture Height”, and change its type to “Number”, and press OK


11. Set the Texture Height Formula to 25, and change its input and output units to “PX”


12. Create another new property named “Texture Width”, and change its type to “Number” and press OK


13. Set the Texture Width Formula to 25, and change its input and output units to “PX”. Next press OK


14. Create a “New Area” item, and change its name to “Custom Textured Area”


15. Click on the “Advance” button


16 Locate the Property name “Texture”. Right click on the property and choose “Properties”.


17. In the second drop-down box under the “List Type”, navigate to the “Types\My Custom Textures”; (see figure 10), and press OK.


To use your custom texture


Click on the home tab, and select the arrow below the "Area" button, then select "Custom Textured Area"


Set the fill Type to "Texture", then select The Cross Hatch Texture in the texture Property.


Press OK, and start Taking off your area